XNA Yayy

18 08 2006

In other news, I forgot to mention earlier that I got into the beta testing program, for Microsoft’s XNA Gamestudio (Express) – found out yesterday. Im so excited. Man its so annoying how little information there is on that thing. Nothing but empty air fluffed up media hype. But managed to scrounge up as much bare details that may be gotten.

XNA Framework will serve as a replacement of Managed DirectX, the 2.0 version which is dead.

Quote:

Q: What exactly is the XNA Framework?
A: The XNA Framework allows game developers to create modern games using the C# programming language and a rich set of development libraries. The XNA Framework provides its own content pipeline to make it easy to get rich content (3D, 2D, sound, etc.) from content creation sources into a game. The XNA Framework also provides a very high level of API unification across the Windows and 360 implementations, thus virtually eliminating the cost and effort required to port games between these two platforms.

———————————

Q: How is this different than the .NET Framework?
A: The Framework is the leading development stack for building general purpose Windows-based applications. The XNA Framework was designed to leverage many familiar elements of the Framework, such as core class libraries and a Common Language Runtime, but is optimized for game development and execution. The XNA Framework includes a custom set of cross-platform libraries built from the ground up specifically for game development.

————–

Q: Does the XNA Framework include the ability to use Xbox Live?
A: The initial release of the XNA Framework on the Xbox 360 will not have any support for networking. We realize this is a big area of interest for game developers and are actively working on a solution for the next release.

To those who know, does this networking incapability apply only to the xbox or windows as well?

XNA Game Studio Express – errr, Read this FAQ.

XNA Build, shorten build time and streamline process – you can see more here.

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